X Plane 11 + Oculus Rift
Posted: Sat Jan 06, 2018 8:23 pm
Whoa ... just had a chance to play X Plane 11 beta configured with the new VR headset Oculus .
Quite unbelievable.
The feeling of being "there" is so close to reality as to render all the legacy setups ( like multiple monitors etc) completely and utterly obsolete.
My only complain was the fact that , with the VR setup , everything is so ultra realistic that all the typical 3d rendering "cheats" ( like view aligned quads ) that programmers normally use for 3d simulations being rendered on 2d screens , are instantly recognizable as such. In other words, with VR you cannot get away with anything but true 3d models - everything else feels fake.
Another problem was complete lack of g-forces. With visuals being so realistic , steep turns without any physical feedback were making me somewhat nauseous - I don't get that when flying a real plane.
All in all, very , very cool.
https://www.oculus.com/
http://www.x-plane.com/
Quite unbelievable.
The feeling of being "there" is so close to reality as to render all the legacy setups ( like multiple monitors etc) completely and utterly obsolete.
My only complain was the fact that , with the VR setup , everything is so ultra realistic that all the typical 3d rendering "cheats" ( like view aligned quads ) that programmers normally use for 3d simulations being rendered on 2d screens , are instantly recognizable as such. In other words, with VR you cannot get away with anything but true 3d models - everything else feels fake.
Another problem was complete lack of g-forces. With visuals being so realistic , steep turns without any physical feedback were making me somewhat nauseous - I don't get that when flying a real plane.
All in all, very , very cool.
https://www.oculus.com/
http://www.x-plane.com/